The Division 2 Year 7 Season 3 Mutiny is true round a nook and it introduces a model new companion system to Ubisoft’s standard looter-shooter. Set to launch on December 2, 2025, Y7S3 would be the final season in 12 months seven. Players can count on new unique loot, new gear and model units, a brand new manhunt, and different seasonal content material.
This article goes over the The Division 2 Year 7 Season 3 Mutiny patch notes.
Companions in The Division 2 Year 7 Season 3 Mutiny
Who are companions?
Starting with this new season, Strategic Homeland Division (SHD) Agents can recruit True Sons defectors as allies. Several members of this faction have damaged away from the group and brought up arms in opposition to their trigger. This has enabled SHD Agents to recruit prepared members as Companions.

SHD Agents can work along with the companion and get them organized to concentrate on particular targets, reposition, or assist the crew. You should work collectively along with your new ally as a crew chief and make the most of the brand new seasonal modifier to struggle the opposing factions.
How to recruit companions?
While exporing Washington DC, you’ll encouter True Sons factions as one of many many who oppose Strategic Homeland Division. During such a struggle, you may come throughout a couple of person who break rank and pickup arms in opposition to their faction.

You can speak to them in the event that they survive the struggle after which recruit them as your companion. Before doing so, you’ll be able to take a look at the specialties and archetype of a selected True Sons defector.
Also learn: How to get Veteran Rewards in The Division 2
All companions archetypes
These are the three sorts of companions you’ll be able to recruit in The Division 2 Year 7 Season 3 Mutiny:
- Assault: a frontline fighter who pushes aggressively whereas utilizing cowl when wanted.
- Medic: a defensive assist unit who focuses on therapeutic, cleaning and reviving the crew.
- Engineer: a assist unit who makes use of turrets to regulate areas and is powerful throughout close-range protection.
Companions have their very own strengths and weaknesses which you could test throughout earlier than recuritment. You may change your companion in case you come throughout a True Sons defector whose traits fit your playstyle.
Seasonal Modifier in The Division 2 Year 7 Season 3 Mutiny
Global Modifier
The new seasonal modifier makes use of the companion system debuting with The Division 2 Year 7 Season 3 Mutiny. Titled “Command Link“, the brand new world modifier for this season permits SHD Agents to play alongside their recruited allies and construct up a meter. Upon finishing sure actions, you’ll purchase bonuses that grand short-term buffs.

Do observe that with continued use, bonus modifier XP lets you degree up these skills.
Passive bonuses gained from companion archetypes
As you retain recruiting extra companions, you’ll acquire passive bonuses for your self. This bonus depends on the variety of companions you may have recruited all through the season. This bonus metric stays lively whatever the Global Modifier or companion deployment.
- Assault recruits grant +1.5% Weapon Damage, as much as 15%.
- Medic recruits grant +2% Hazard Protection, as much as 20%.
- Engineer recruits grant +1.5% Skill Efficiency, as much as 15%.
How companions work in co-op
During co-op play, just one agent can have their companion lively at a time. Each agent can have their recruited ally lively for 90 seconds, following which, one other member of the squad can deploy theirs. The Command Link meter for every SHD Agent within the squad depends upon their actions associated to the presently lively companion.
Command Link meter progress will reset as quickly as an Active Modifier is trriggered or when the lively companion is modified/downed.

All Active Modifiers
Let us check out all of the lively modifiers in The Division 2 Year 7 Season 3 Mutiny:
1) Spearhead (Assault)
This companion can hearth an explosive RPG and apply Bleed in a small radius. Activating this skill additionally boosts your squad’s injury in opposition to uncovered enemies for a short while. Levelling up will increase the blast grows energy and vary, and finally leaves behind a burning space.
2) Techline (Engineer)
This companion deploys a Turret that engages enemies and will increase your squad’s Skill Damage whereas it’s lively. Levelling up improve the turret’s firepower and provides disruptive results, comparable to an EMP burst or explosive rounds.
3) Quickfix (Medic)
This companion units up a Support Station that heals, cleanses and revives allies in its space, whereas giving your squad bonus Armor on Kill. Levelling up prolong the vary of this station and add new instruments, that features Shock results to assist shield the crew because the gadget expires.
Passive modifiers
There are 18 passive bonuses distributed evenly amongst three teams Offense, Defense and Tatics. These bonuses are activated robotically as you play throughout The Division 2 Year 7 Season 3 Mutiny. These bonuses can buff Command Link, and the actions accomplished throughout world modifier utilization.
Hostile countermeasures
Here are the three hostile modifiers that will likely be current within the open-world throughout The Division 2 Year 7 Season 3 Mutiny:
- Commander – a heavy armored enemy Elite who boosts close by allies.
- Jammer – a hidden enemy who suppresses your Command Link acquire and disables Passive Modifiers till you and your Companion flush them out and takem them down.
- Fireteam – an enemy group that shares injury resistance and therapeutic.
Also learn – The Division 2 Y7S2 The Pact Week 4 Manhunt information: Scout 4 HVT targets and options
All new gears weapons and skills in The Division 2 Year 7 Season 3 Mutiny
New unique gear
Here are al the brand new unique objects you’ll be able to purchase throughout Year 7 Season 3 Mutiny:
1) Bittersweet (Exotic M1A Rifle)
Transfusion (expertise) – When you get headshots with this weapon, it builds stacks as much as a most of 8. Shooting an Ally or Skill, restore them for 50% of the shot injury for every stack you constructed.
The Allies you healed obtain 200% of your Repair Skills bonus as Bonus Armor for every stack for 10 seconds.
All of your hits develop into assured headshots for 8 seconds after you heal an Ally or Skill whereas being at most stacks.

Weapon Mods:
- Optics: +5% Headshot Damage
- Underbarrel: +5% Headshot Damage
- Magazine: +10 Rounds
2) Beacon (Exotic Chest)
Bond (Talent) – You and your Allies obtain +30% Critical Hit Damage, +15% Skill Efficiency and +2% Armor Regen when a companion/teammate is inside 10m of you.
Gain +15% Critical Hit Damage, +7.5% Skill Efficiency and +1% Armor Regen when a Skill is inside 10m of you.
Do observe that solely the best group of buffs may be lively at a given time. The PVP model of this gear set expertise doesn’t embody any of the buffs talked about above.

Attributes:
- Red Core
- Critical Hit Chance
- Critical Hit Damage
New Gear Set
Concentrated Company
- 2 Pieces outfitted: +10% Weapon Damage
- 3 Pieces outfitted: +30% Weapon Handling
- 4 Pieces outfitted: unlocks distinctive Talent.
Camaraderie (Gear set expertise) – When you shoot an enemy, it marks them for 7 seconds.
When this marked enemy is eradicated, acquire one stack of 3% Weapon Damage and 2% Critical Hit Damage for every Ally or Skill that has contributed to killing that enemy.
You can have a most of 35 stacks. They decay each 10 seconds. Maximum quantity of marks that may be positioned upon targets is 4.
All for One (Chest piece Bonus expertise) – Increases the quantity of marks that may be positioned on tagers from 4 to 8 enemies.
One for All (Backpack Bonus) – Increases the Weapon Damage bonus acquired per stack from 3% as much as 5%.

New Brand Set
Unit Alloys
- 1 Piece outfitted: +5% Rate of Fire
- 2 Pieces outfitted: +20% Assault Rifle Damage
- 3 Pieces outfitted: +50% Magazine Size
Equalizer (Named Chest Piece):
Perfect Obliterate (Talent) – Critical hits enhance your whole weapon injury by 1% for 10 seconds. This buff can stack as much as 24 occasions.
Salvo (Named Holster):
Perfect Attribute – acquire 5% Rate of Fire
Also learn – The Division 2 Y7S2 The Pact Week 7 Manhunt information: Scout 7 HVT targets and options
New named weapons and skills
Here are the weapons launched with the brand new abilities and their Perfect variants:
Master Climax Mission in The Division 2 Year 7 Season 3 Mutiny
This season’s finale mission for the Manhunt will award a brand new unique Super 90 Shotgun, named Sheriff. Here is it is expertise:
Autentico: +35% Weapon Damage, +100% Accuracy, No Damage Drop Off. These bonuses are constructed into the weapon base stats.
This concludes our protection of the The Division 2 Year 7 Season 3 Mutiny and every thing it has to supply. The replace goes stay after a protracted upkeep downtime throughout which the sport and its companies will likely be taken down.
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Edited by Sankalpa Das
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